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Instruments of destruction game
Instruments of destruction game













  1. #INSTRUMENTS OF DESTRUCTION GAME MOD#
  2. #INSTRUMENTS OF DESTRUCTION GAME PLUS#

Resvised how ground plane rock generation works to be simpler, faster, and betterĪdded tooltips to all more slider settings and named some a bit betterĪdded SHIFT functionality to editor sliders (slow increments for fine-tuning)Ĭhanged loop mesh generation so triangles below a ground plane are now removed Made per-loop noise available for all loopsĪdded backup point highlighting for loops so you're less likely to accidentally select nothing (and deselect the loop) Increased maximum amount of grass points to 360k from 230k (rock points unchanged)Ĭhanged how grass generates on low-angle slopes/edges/etc for more organic terrainĬhanged Upper grass/rock generation to only generate within the loop boundaries (instead of everywhere)Īdded "Noise Affects Top" option for loops Control over side generation is start/end/left/right, not per pointĪdded per-type filters per loop for grass/rock generationĪdded Negate option (and Negate Offset) to cancel out grass/rock generationĪdded some wider slope widths for loop generation (5x1, 8x1, and 12x1)Īdded control over grass/rock tolerance curve slopes (Hold CTRL while editing to see/edit slope with LMB y-motion) Does not use Upper or Structure-based grass/rock generation Path points have width, y-offset, and slope offset values Path points can be moved vertically (independently), unlike normal loops

#INSTRUMENTS OF DESTRUCTION GAME MOD#

Here's the full changelist:įixed the up/down arrow between controls (made it swap instead of selecting both which made no sense)įixed flex treads not working with auto-brakingįixed direction of changing override sounds in the UI being reversedįixed flex panel/triangle/etc not going up to 10 in length/width slider UI adjustmentsįixed fog still being active even when it shouldn't beįixed bug with camera mod in FPS mode not working when more than 1 is presentĪdded new option to use loops as paths instead Next week I'll wrap up the refinements and do the tutorial video for Terrain mode (formerly known as Ground mode). There's still a little refinement to do on the terrain editing, but it's pretty close to final. It's not finished, but it shows some smoother, more "hilly" terrain and has a couple of the new path-style terrain loops. There's also a new sandbox map, Oasis Test, that replaces Bridge Tester.

instruments of destruction game

Rather than delay the build itself, I decided to release it now, as there are some other gameplay fixes that I want to get out there sooner than later. I intend to make a video about the terrain stuff, but I just don't have enough time to do it this week (due to important non-work stuff). These tools add more complexity/potential to terrain generation, and I know they are not exactly intuitive.

#INSTRUMENTS OF DESTRUCTION GAME PLUS#

Each island features 3 modes of play (Normal, Challenge, and Expert), plus Sandbox mode lets you play with no limits and even more control over how the world behaves.Version 0.260 is heavily focused on new ground/terrain editing tools and improvements. Optional bonus objectives and other hidden bonuses will reward more creative builders and add further replayability. Each new part unlocks countless new possibilities, and you'll also unlock numerous pre-built vehicles that highlight the unlocked parts and provide inspiration for further experimentation. While some vehicles will perform better than others in accomplishing your objectives, it's always a bit more fun to get creative and go a little off script. From simple splitters and joints to fully-simulated treads and ropes, a large variety of parts are available to start the game, while more advanced parts (like giant chainsaws and rocket thrusters) unlock by playing the game.

instruments of destruction game

Using an intuitive vehicle construction system that also lets you customize your vehicles' appearance and controls, you'll always have fun creating your next awesome invention. Each element of the world complements the destruction system and interacts with each other and together they create a physical, visceral world to play with.Build a vehicle your way, with an ever-expanding array of parts and pieces. The game also features an advanced GPU-driven particle system and GPU-driven grass and surface rocks. You can demolish every structure in the game piece by piece thanks to a fully interactive physics system, and every object in the world interacts with the destruction in some way.

instruments of destruction game instruments of destruction game

Instruments of Destruction features an advanced physics-based destruction system.















Instruments of destruction game